Academic paper summary

Interpreting behaviours of mobile game players from in-game data and context logs summary

This will be a summary of the article done by Farooq, Baek and Kim. Which is based the interpretation of data and context logs to determine the behaviour patterns of mobile gamers. In the beginning of the article they talk about mobile phones being life changing and how there were 2 billion smart phone users in by 2016. Further on they talk about how recently mobile game industry was rapidly growing, so they wanted ways to asses the behaviour of individual by the usage of data that was collected while they gamed. They split the article into five different sections. The first section being the introduction and the second being about the game that they chose which  was "The Shoot Them Up" game which is a retro survival game where you need to tasks to  survive. They specifically focused on the hunting task in the game in which you get more food the higher the monster you killed is to survive. After that they went into the third section being the log data collection of the game. In which they created the tester version of the game that tracked movement of the players in data logs. The log data they stored was the information on the resources the user has used such as number of arrows used, wood remaining etc. Which they stored as data, the same data was used in section four to be analysed. The data was put into three parts , one ,two and three. Two showed that the user was stationary in acceleration of the touchscreen when playing game and Three showed that the users where more on the move .Meanwhile two barely moved as he knew where to touch the screen. Lastly section five was their conclusion which they talked about the significance of the data logs in the development of future games in regards of the users behaviours.


Reference list 

S. S. Farooq, J. Baek and K. Kim, "Interpreting behaviors of mobile game players from in-game data and context logs," 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015, pp. 548-549, doi: 10.1109/CIG.2015.7317895.

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